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To build a new head, specifically, it is *really* helpful to begin with an avatar that is positioned in the ‘weighting pose’….and that also has all of the morph targets actually living in the file.

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Then Follow the Morph tutorial as written.Once you have your Morph model, Hide the rest of the objects so you can work with your morph model.In the same way, clone the Base Copy and name it your Morph.Name the copy you want to make Base Copy.In the Object Options dialog that appears, make sure that copy is selected and instance is unselected.

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  • Hold down Shift and click on the parent Mesh.
  • In 3ds MAX, instead of moving your copies out from the original location by holding down Shift and then dragging, make your base copy from your parent mesh as follows: Please note that this method of working doesn’t always work but its worth a shot. We recently spoke to Spirit, one of IMVU’s awesome Creators, and she had some helpful tips for avoiding corrupt files when working on morph targets.











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